<?php
/**
 * 游戏配置项
 */
return array(
	
	//森林每次成长提供的水
	'forest_grow_add_water' => 10,
	
	//树木成长转换状态消耗的水资源
	'tree_changeStatus_use_water' => 1,
	
	//树木复活需要使用的水
	'tree_turn_live' => 2,

	//树木复活机率(百分比)
	'tree_turn_live_chance' => 30,
	
	//一个房子可以支持的人口数
	'every_house_can_live' => 10,
	
	//用一个食物增加的饱腹度
	'every_food_add_hunger' => 1,
	
	//用一个木头增加的体温
	'every_wood_add_bodytemperature' => 0.1,

	//树的起始生长值
	'default_growthValue' => 1,

	//默认的人体温
	'default_bodyTemperature' => 36.8,

	//起始温饱度
	'default_hunger' => 100,

	//能工作的体温下限
	'work_bodyTemperature_lowerLimit' => 36.5,

	//能工作的温饱度下限
	'work_hunger_lowerLimit' => 50,

	//会导致人死亡的体温下限
	'die_bodyTemperature' => 35.5,

	//致死温饱度下限
	'die_hunger' => 0,

	//游戏每小时消耗的体温
	'everyhour_consume_bodyTemperature' => 0.1,

	//游戏每小时消耗的温饱度
	'everyhour_consume_hunger' => 10,

	//工作每小时消耗的体温
	'everyhour_work_consume_bodyTemperature' => 0.2,

	//工作每小时消耗的温饱度
	'everyhour_work_consume_hunger' => 15,

	//造房子需要的木头数
	'build_a_house_use_wood' => 15,

	//造人需要的食物数
	'make_a_person_use_food' => 15,

	//树木成长值算法底数
	'grow' => 1.0349,

	//树的状态数组
	'treeStatus' => array(
		'种子' => array(
			'min' => 1,  //生长值下限
			'max' => 10	//上限
		),
		'小苗' => array(
			'min' => 10,
			'max' => 50
		),
		'小树' => array(
			'min' => 50,
			'max' => 200
		),
		'大树' => array(
			'min' => 200,
			'max' => 300
		),
	),
	
	//不同状态的干枯树可以砍伐的次数
	'tree_cut_times' => array(
		'种子' => 0,
		'小苗' => 0,
		'小树' => 1,
		'大树' => 10,
		'结果' => 10,
	),
	
	//新用户起始值
	'newUser' => array(
		'name' => 'unknown',
		'lid' => 1,
		'population' => 3,
		'houseNum' => 1,
		'food' => 100,
		'wood' => 100,
		'water' => 100,
	),
);
